Archives for "Banking Applications"
Usability for Kiosk Applications / Hardware
Nowadays, we can see an increasing usage of touch screen-based ‘Kiosks’ – the self-service mechanism at several places, including Bank ATMs, Shopping Malls and such other places where an assisted system is required but need to cater a large amount of users in an unorganized, non-formal way.
Kiosks are mean to be easy for all types of end-users, even those who may have very minimal experience with computers, non-tech savvy users who may be hardly interacting with computers. Also, the target end-users are expected to spend very less time at such kiosks to perform certain quick-to-do tasks such as cash withdrawal, balance statement inquiry, shopping mall information like direction for an x store located on some x floor.

For such users, ‘especially non-banking application users’, the time span to be spent on a kiosk will be minimal. And, if they are not able to learn using the kiosk and getting the information they want in around 15-25 seconds, they might turn away from the application (kiosk).
To avoid such issues, one needs to understand the underlying usability and accessibility principles for success in kiosk application development scenario.
Some of the important things which will help you achieve success in your kiosk applications are:
1. Understanding the target users and the environment they are supposed to use this application.
2. Usable interface, designed to suit the end-users / Application design
3. Reliable hardware (displays, ergonomically designed cabinet / hardware)
In this article, we will discuss about understanding the target users. Consider following aspects while designing usable interface for Kiosks / Touch screen based applications:
> End-users are not trained for the application interface: When kiosks are developed, end-users being general public can not be trained at such a large scale, considering the practicality and the viability from business perspectives. Kiosks are of “self-help, learn quickly” kind of applications. Generally, kiosks are set up in places where there is no possibility to train end-users about how to use the Kiosk application.
> Kiosk is an assistive mechanism and can be secondary for people who are late technology adopters or not willing to use such applications [except banking ATM kiosks – being the easiest way for quick-to-do banking tasks such as cash withdrawals and is a must for such users]: There are users who are not willing to use kiosk because of their bad past experiences or fear in the mind about using the technology being late technology adopters. For such users, Kiosk must attract their attention, must be engaging & should not frustrate the user with its complexity. And, most importantly, it must deliver the information.
> Even a small reason can turn them off: Any small flaw in the software / hardware design can make users feel bad about the kiosk and can have a negative effect on the usage level. For example, an action button, if not mapped properly for the action or have a bad “affordance”* can damage the experience and turn them off. [*Affordance: a situation where an object's sensory characteristics intuitively imply its functionality and use. - Ref: UsabilityFirst ]
> End users must be satisfied: Else, they will go away from the product and may not use it again, due to the bad experience they had while using it first time. (In case of important services like banking ATMs, they will have to come back but will have an adverse effect about the respective bank’s reputation as people may spread negative message about the applications (such as “this bank’s ATM is really tough to use! I am not getting the things quickly…there are too many options to choose from…there are several actions that take me to the action which I desire to do but don’t want to waste so much of time.” And this leads to bad reputation for the x company.
Good software interface is a key to the success in Kiosk-based applications. We will discuss more factors like “An Effective interface for Kiosk – Success Factor” in the continuing post.
Usability for Online Banking Applications
Imagine: “a user lands up on a bank’s website where he is not able to find the desired product or services as quickly as he expected? “. For example, someone who wants to apply for a credit card online is not able to see a link which “clearly” identifies itself as a link to Credit card section! What would he do next? He may simply close the page or may check competitor’s website!
23% of the consumers who applied online for a financial product would not have opened the account at all if there wasn’t an online application.“ Forrester Research, March 17, 2008
Bad usability can cost you a lot!

If your bank’s website or an e-banking application does not match the user’s mental model, he will get frustrate and may stop using the application or reduce the usage by using alternative channels to do the same transaction which will increase other costs for the banks, like customer support phone calls, branch-based support & more, which ultimately leads to a bad ROI for the banking website or application. This lost business could account for a big amount for the bank.
Research shows that 50% of prospective customers registering for online banking leave the website before signing up, mostly due to several issues like difficult navigation, problems faced in completing online forms, security concerns and also understanding content and feedback / error messages.
Users like those sites which matches their mental model to maximum possible extent. Such sites, especially Banking website, needs to concentrate more on usability rather the visual pleasure, as these are meant to do business, not to entertain the end-user with funny videos.
Banking websites generally have 3 core areas in which they need to concentrate a lot:
1. Static Information Page / Brochure-ware (Type of Accounts, how to open a savings account, features, etc.)
2. Online Applications for Banking services (Apply for a Savings Account Online, Apply for Credit Cards online, etc.)
3. Transactional Applications (applications like e-Transfers, Online Bill Payments, etc.)
We will discuss some of these issues which end-users faces while using either of these application areas.
Issues in banking applications’ user experience:
1. Improper, inconsistent navigation design (that makes users’ life difficult while using the website.
2. Visual designs & elements used improperly, that has no visual connect with its own parent or sub sections.
3. People like to search! Websites with bad search engines built-in create a bad user experience for the users.
4. Usage of technical jargon / heavy usage of banking terms with no explanations makes users’ life tough.
5. Badly designed forms (design in terms of usability and accessibility). Also, a feedback and error message which doesn’t look like error messages makes it difficult for the user to identify ‘what happened now’.
6. Users may prefer to save the form which they filled in to complete it later. Incapability to provide such assistance to the user may result in to the lost customer. Also, steps not clearly indicated keeps user unaware of how much is still left and may simply close the browser before he proceeds to the next page.
7. Bad transaction flows (that includes unnecessary steps or information that’s really not required or is of no use for bank to capitalize on).
8. Accessibility issues for people for visual / cognitive impairments.
In the next post, we will discuss more about how we can help ourselves by helping end-users. I would request you to submit your obeservations and comments on the same.
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